![]() However, it was ambitious, with a full time of day system, weather simulation and of course, 'open world'-style free-form exploration of Liberty City. Compared to contemporaries such as Metal Gear Solid 2 and Gran Turismo 3, it fares badly. ![]() Let's be clear here: GTA3 wasn't a visual masterpiece. In its original form, GTA3 on PlayStation 2 was built using RenderWare - a popular middleware solution from Criterion that was used in a huge range of games during that era, including all three GTA titles. Let's start by talking about how the remaster compares to the original PlayStation 2 release - which we would imagine is the way that most console players coming to the Definitive Edition would have first experienced the game. Taking a step back from the controversy, it's fair to say that Grove Street Games' work is not without merit, but there are a lot of problems here - issues that are so blatant and jarring and ridiculous, it's hard to understand how the game made its way through quality control. It's the oldest title in the line-up and we imagined that it would be the one with most to gain in the remastering process. ![]() We'll be looking at all three games in the pack, but we wanted to start with Grand Theft Auto 3. We had concerns about Rockstar's remastering of the PS2-era Grand Theft Auto Trilogy - worries that didn't abate when it was discovered that all three games would be drawing upon the flawed mobile ports, remasters shoehorned into Unreal Engine 4.
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